Tengu - Level 30
* The Fire and Wind, zombie World bosses. Exp = 5556 Gold = 6000
* There are two of them to kill
* Suggested level to fight them: 40(+ when that's available.) They're even tougher than Byakko.
* Vulnerable to all status ailments, semi-resistant to stuns.
* Focus your attacks in getting rid of the Fire Tengu first. The wind Tengu will immediately cast protection and evasion skills. Sleep the wind Tengu as often as you can, unload your attacks and stun/restrict the Fire Tengu, heal, rinse and repeat.
* Evasion skill is very effective in avoiding damage in this situation.
* The two bosses tend to attack one person consecutively for a few turns.
* Drops Tengu umbrella/spear and level 1,2,3,4 magatama.
* Fire Tengu
- Damage range = approximately 200 - 700+ damage
- Capable of inflicting burn, blind, fear, and stun.
- Very, very high HP (22600 HP) Agility needed for 1st attack = 88 Turn
- # | Name of jutsu | Damage
- 1. Fire Release: Roaring Flame Sphere - Inflicts burn - 235 - 307 damage
- 2. Earth Release: Hill Collapse - 200+~ damage 3.
- 3. Lightning Release: Shockwave - 215 - 290 damage
- 4. Lightning Release: Thunder Palm - Inflicts stun - 280 - 375~ damage
- 5. Fire & Lightning combo attack - 500-700 damage.
- 6. Genjutsu: Dark Space (blinds)
- 7. Genjutsu: Fear Dream (inflicts fear)
- 8. Fire Release: Roaring Flame Sphere - 235 - 307 damage
- 9. Normal attack - 150 - 170~ damage
- 10. Flow river (AoE) - 200 - 300+ damage
- 11. Fire dragon explosion - AoE - Inflicts burn - 320 - 360~ damage
* Wind Tengu
- Damage range = approximately 150 - 200+ damage
- Capable of using protection, evasion, and inflicts bleeding.
- Very high HP (15066 HP) Agility needed for 1st attack = 88 Turn
- # | Name of jutsu | Damage
- 1. Chakra Shield - Self buff (Protection - reduces damage)
- 2. Wind Armour - Self buff (Evasion - increases dodge rate)
- 3. Wind Release: Beast Palm - 150 - 200~ damage
- 4. Wind Release: Wind Blade - Inflicts bleeding - 180 - 240~ damage
- 5. Water Release: Dragon Canon - 200~ damage
- 6. Water Release: Whirlpool - 200 - 300+ damage
- 7. Normal Attack
- 8. Heal - Heals 2000 HP (3000 HP with Speeding health regeneration cast)
- 9. Speeding Health Regeneration - heals 115 HP for 3 turns
- 10. Water release: Great wallfall - AoE - 200 - 250~ damage
Tuesday, June 8, 2010
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Labels:
Hunting boss strategy,
Ninja saga Strategy,
Ninja saga tips
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